Yeah I could have done better but I had to go to bed early. Still managed to hit just under 110,000 AD. Goal is 100,000 a day though so I still hit that. Dungeons, Skirmishes, and invoking should have me well over 150,000
Should have waited for the price to drop more this morning though, I got a little impatient and bought zen at a higher rate than I would have liked. Still should be able to profit off of it but had I waited 40 minutes it would have dropped down to 122 as opposed to the high 129 that I bought at. Hopefully I'll catch a peak time later as I saw it swell as high as 149 yesterday.
As of right now, I have 191,166 AD and 151,280 waiting to be refined, so 342,446. I'm aiming for at least 630,000 total by the time I get all of them refined. My plan/goal is to be able to get at least 5,000 Zen so I can get the mount I want (Heavy Howler, which I'd wait until I got either a 15% off Mount or Any Item coupon before getting).
Ultimately, without spending any more of my own money on the game, I want to be able to acquire the following using AD to Zen before I shift my attention to using AD to actually buy items on the AH:
2x Runic Bag of Holding - 1,600 each. VIP Rank 8 - 2,700 Race Reroll - 2,000 Bank Slots - 600 Black Dragon Ioun Stone - 2,500 Scourge Warlock Starter Pack - 3,500 Greater Stone of Health - 1,500
As you can see, it'll be a LONG time before I use AD for auction house items, but once I get these items there really isn't anything else in the store that I'd want and would probably just occasionally use some AD to get a few enchanted keys.
Between the two Runic Bags and the Greater Bag that comes in the Scourge Warlock starter pack, I'd have 84 additional inventory slots, plus 16 additional bank slots. So I'd have more than enough space, although I would like to in the long run have a ton of bank space because once we get to where we can start really farming the end game stuff (in addition to demonic heroics), I'd like to just store up a bunch of salvageable items for later 2x Astral Diamonds event.
Spent most of the AD I had on hand on epic profession materials, two enchanted keys (from the exchange), and a Runic Bag of Holding. I snatched the bag for 235,000, which was a good 20,000 cheaper than the other lowest priced on and some 30,000+ cheaper than it would have cost to get 1,600 Zen off the exchange.
Will definitely be getting another bag when I can get some of this refined.
I swear I hate trying Epic Dungeons with randoms. The first two in the queue are easy as can be. Handful of groups of enemies and then one final boss. Instead of working as a team though everybody does their own thing and tries to be the hero. Instead they end up dying creating a domino effect.
I was playing one earlier and things were going decent, couple guys died in the early parts and we did have one wipe due to our healer dying during a wave battle but overall better than most instances I've been in. Then it comes time for the boss fight. Nobody seems to understand the simple concept of working on the adds in a boss fight and instead goes right after the boss and promptly get killed. So we wiped a couple of times and finally our healer had enough and left and was replaced by a DPS guy. Which brings up my next point:
There needs to be a change to the way Epic Dungeons queue up. Something as simple as identifying what role you are filling. Most classes it doesn't matter but there are a few that can play multiple ways. So if you are a healer but play as a DPS character, then you should queue up as such. Instead the game just recognizes you have the ability to heal people and characterizes you that way regardless of your intent. Also when you lose somebody the same queue logic should apply. Instead it's no rules when looking for reinforcements. Like I said above our healer was replaced by a Control Wizard. At that point you have no choice but to quit, which sucks when you fought all the way to the boss and literally have nothing to show for it.
All those people bitching about Destiny not having matchmaking in raids need to be careful what they ask for. If people struggle this much with dungeons with no mechanics whatsoever, then I can only imagine how something like King's Fall would go with a group of randoms.
Original goal was 50 by the end of the month, I really can't see that being a problem at this point. I've let up a little bit with the recruiting but plan on hitting it pretty hard this weekend. Seems to be fairly steady right now too, we've only lost one person in the last couple of days. I expect the turnover to stay down as long as we keep creeping up in the member count and stay active.
I don't help out every single time somebody asks but a lot of times I try and make myself available to run some quests and help out.
I changed the permissions again so people below rank 5 can't invite guild members. Nick asked me about it so I changed it. It's not so much a problem if they see someone and want to invite them, but it also makes it so people will message them out of the blue for a guild invite.
Any MMO is going to lock up from time to time due to all the allocated resources. One didn't really have anything to do with the other. I've had the game lock up a handful of times doing various things.
The issue I have described here locks up my game. Every. Single. Time. It stays on the screen with the top and bottom borders like it was going to do the blessing, the characters in the background keep moving around and I can hear background noise, but only the PS button responds.
I could only find one other person who mentioned something similar so it must be fairly rare. I'm guessing it has to do with the overflow bag having items in it not letting you invoke properly then causing your game to freeze. Guess you'll just have to make sure to check before invoking. I've had stuff in my overflow bag and have never had it lock up in that instance so I don't know what to tell you outside of trying to avoid replicating the scenario.