For the first time in a main release in the series since 2010's Assassin's Creed: Brotherhood, Syndicate features no multiplayer at all — neither the unique spin on competitive multiplayer nor the cooperative play that was added in Unity. While some might miss the company of other assassins, it seems clear that the game has benefited from a focus on developing and polishing the single-player experience.
In addition to a higher quality of design, Syndicate suffers much less from the bugs and glitches that plagued last year's Assassin's Creed. I ran into a couple of crashes and enemies spawning into weird places. In one case, I fell through the world. But there was nothing on the level of the nonstop problems that Unity had.
Also absent from Syndicate: the dozens of chests and bonus features that could only be unlocked via a second-screen app or joining the Assassin's Creed Initiates group. The game now features a single option in the menu to log in to a "Ubisoft Club" account and unlock a few extras, but it never pushes it on the player. And despite still having the ability to purchase in-game currency with real money, Syndicate never feels miserly. I finished the game with 80 percent completion in around 30 hours, and managed to hit max level, purchase all gang upgrades and do most of the crafting I wanted without ever even considering buying extra material with real money.
It's also notable that despite having an already announced paid downloadable add-on, Syndicate has plenty of meat on its bones. There's one particularly cool and lengthy segment I won't spoil that absolutely struck me as the kind of thing that Ubisoft would normally have tried to section out and sell as DLC. Hopefully this marks the beginning of a more outwardly consumer-friendly attitude for the series.
I'll probably end up agreeing with that. Still too early for me right now (only level 3), but I'd probably have to lean that way already. Very well polished, and despite being my favorite franchise, I wasn't expecting a great deal of that after Unity (which was largely enjoyable but really did a lot of stuff wrong).
The grappling hook is such a wonderful addition. The parkour stuff is still as wonky as ever, but I'm well used to that by now.
Haven't finished the main story yet because I've been doing a bunch of side stuff and leveling up (currently at 7), but yeah I'm definitely ready to agree that this is the best Assassin's Creed game yet. I enjoyed AC3 and Black Flag, and thought Unity was okay (a lot about that game I didn't like though, though granted I do need to go back to it since they fixed some things), but I didn't think they'd end up topping the Ezio games.
Glad that they have though. Probably wouldn't have happened if they would have continued with multiplayer, especially the cooperative (I thought the PVP in Brotherhood was fantastic and they should have just left it at that) and the damn companion app nonsense.
This one is a return to form from AC2 and Brotherhood, with everything done right. The leveling system with the skill tree is a great addition, both playable characters are great, the grappling hook is an amazing addition, and the gang is a wonderful improvement on the system first introduced in Brotherhood.
Also doesn't hurt that Victorian London is the best setting since Rome. Also love the combat refinement, so it's a tad more challenging in that it relies more on countering now and isn't just one hit kill after one hit kill once you start a chain.
Will be the first AC game I 100& complete and platinum since AC3.
I have mixed feelings about this. No new AC game in 2016 potentially makes me sad but I really don't want them to go stale. If I recall there have been heavy rumors that Watch Dogs took place in the same universe so I would be halfway surprised if in part 2 we see a wink and a nod to AC of some kind.
Watch Dogs 2 should be a good game and probably everything part 1 teased.
Well the rumors surrounding the next AC are nice, and if true I can see why they're taking a year off.
The rumors of course being that it takes place in ancient Egypt, and may well be a trilogy for the new character that will go to ancient Rome and Greece. A prequel to all of the games, taking place before there are really Assassin's and Templars.
Supposedly being made by the Black Flag team and about three times the size of the Black Flag's world. Rumor states that unlike Black Flag, cities won't need to be loaded, everything will be seamless.
"It will be a complete revamp of the series. The game is going for a Witcher feel, with player progression, freeform combat system. Horse is back, and boats too."
"The biggest difference about this one is how colorful it looks. Like holy fuck, blue skies, lush vegetations and desert sequences where you get mirage and shit. Also you have a pet eagle you can control."
^ Three of them have gotten 5 stars in our reviews, with Syndicate being the last one. I think taking the year off and rehauling the game is going to do great things for it. Already love the changes that make it feel more like an RPG with the loot and the Elder Scrolls compass.
I've lone been a sucker for anything ancient Egypt. Love that time period in fiction and Egyptian mythology, so I'm more excited for Origins than I have been for an AC game since AC3 (you guys know how much I dig the Revolutionary Era).
Need to go back and finish up some trophies on Syndicate.
I don't want to set expectations to high, but I'd be shocked if this wasn't an excellent one.