Yeah I'm digging it. Only infusing I'm doing(aside from the one blue I infused into the new exotic HC you get from the season rank up) is if I get a higher light version of a weapon I already had with a good roll(ie, tonight I got a Go Figure that was 30some points higher than my masterworked Go Figure with Outlaw and Rampage).
Only made it to the high 780s and not real far into the story since I didn't do much Tuesday night after seeing the servers were having issues before I got home, then tonight I watched AEW before getting on, but really enjoying it so far.
Things we need to do while we have six people playing...
- Last Wish (Some of us still need 1KV) - Scourge of the Past (Numerous weapons here that I'd like to have) - Crown of Sorrow (Again some of these weapons are nice) - Menagerie Heroic (the Izanagi's Burden catalyst drops on 1st completion)
And of course Garden of Salvation.
Would be nice to do the first three raids a few more times, namely hoping for some catalysts and that Calus throne emote.
As the first week comes to a close, I got all of my characters to a base power of 920 or higher. Highest right now is my Titan, who still had a powerful to go. Warlock is 921, having done everything but the NF.
Hunter is 920, and did nothing but like one powerful (Vex invasion).
With two powerfuls remaining and a couple days of prime engrams to get, my Hunter is base power 946... which is pretty good considering this is the first week I've done the powerful milestones on him.
I'm hoping with the drops I have remaining this week, and the powerful drops next week, that I can hit 950 before jumping into Iron Banner and getting those pinnacle bounties completed. The sooner the better, because I really want to take advantage of that bug they know currently exists where you can do the pinnacle bounties every day instead of just four in the week.
950 base power achieved. No longer have to do the powerfuls every week, as the only thing that will progress me now is pinnacle drops, and outside of next week those probably won't be too frequent. Even then, they only drop at 951, so even with perfect RNG there's no way I'll come close to hitting the 960 hard cap before the end of the season. Kind of a dumb move, obviously catered to the 20 hours a day streamers who for years now have complained that power level should be "prestigious" instead of obtainable by everyone.
I.e. "we play 20 hours a day and have an endless supply of people to run content with, our commitment should be rewarded with the highest power."
I'm not a fan at all of this new upgrading armor system. Or the infusing system. But especially the upgrading.
It's yet another change that creates a pain point for every player that doesn't play the game as a job. Streamers/Youtubers can farm the Nightfall at 980 40 times a day... they're doing nothing else and they have a constant supply of people to run it with. These are the folks who talk about "you're not suppose to buy the materials, just farm the endgame for the drops."
The average player is going to be lucky to run it once a week. An enhancement Prism costs 10 cores and 10,000 Glimmer. An ascendant shard costs 10 Prisms.
Where is the magic supply of Enhancement Cores at? The old Mercury farm isn't half as good anymore, because you're not going to have a chance at getting masterworked armor.
I can't imagine how much of a joke it has to be to someone who just started playing the game.
Bungie spent two months leading up to Shadowkeep talking about how they wanted players to "play how you want to play" and have the freedom to "build your character the way you want." Yet, they've basically given a finger to everyone who can't no life the game or play it as a job.
No one wants the game to be super casual like D2 was at launch, but because they do nothing but bring streamers/youtubers in for summits, they've leaned way too far to the extreme side of grind. It's not even hardcore, lord knows I play the game a lot. But unless you can spend 12+ hours a day, every day, grinding this on three characters you're completely screwed. New players don't have a chance.
It ties right into the changes to the power system. Unless you do raids/100K NF's, on three characters every week, you can forget about advancing past 950 and certainly won't come close to hitting 960.
A season of this is whatever, but they need to pump the breaks and walk this crap back some going forward.
I gotta start running The Sundial more, at least until I get the rolls I want on some of the weapons.
Once I hit 92 on the season pass, I'll start farming some via the bounties too. I finally got all four obelisks to rank 11, so I don't need to waste anymore Fractaline on that. I do need to save up 5,000 though, just to have it to donate it to the Foundation when it comes out for the triumph and whatever else you get for doing it.
Want god rolls for Breachlight, Traveler's Judgment, the scout, the linear fusion, the AR, and the grenade launcher.
And while I'm still going to buy the Omolon shell when it becomes available for Brightdust (which seems like it will be the last week of the season), I did buy the Crystalline Shell that's available this week for BD. And it is now the only PvE ghost shell that I have, particularly for doing Patrols.
Previously I had 8 of Lunar Shells; Guiding Light + Combo Detector for each planet. But this Crystalline Shell has Guiding Light + Treasure Hunter + Combo Detector.
I have one now for every planet. You get everything; extra xp, extra glimmer, and the cache/resource detector. Literally the perfect ghost shell. Just too bad it looks terrible.
I didn't buy the digital deluxe, so I didn't get the Eris shell which has Guiding Light + Treasure Hunter, but I don't think that one can roll with combo detectors.
Last Edit: Jan 11, 2020 23:00:45 GMT -6 by Patriot
Dawning is such an easy XP boost gift it's not even funny. I went from 35 to practically 120 just with rinse and repeating that with my playing.
I had splurged and popped $50 for Silver for Christmas time. I'm a bit of a skin flint with that silver but I did get the crystal shell and yes, it's quite handy. Actually... I can't remember if I used BD or Silver for that but when I saw what it was I didn't hesitate.
I've got mixed feelings about the upgrade system as well. I think I've started to get a handle on it but I can't help feel like "less would have been more" or "keep it simple, stupid." I still feel like I'm ad libbing my way through some of it.
I rolled a Warlock the other day as a second character and it's definitely different from my Hunter. I like it and I like some of the changes but I'm not really sure I'm going to spend a lot of time trying to balance two characters. I'm really not sure it's worth it.
It seems like after 11 or 12 there is no point in boosting obelisks so I quit doing that. The Sundial is ok but I'm not the biggest fans of those fights. You know what I really enjoy doing? Altars of Sorrow. I will use something like this masterworks Arc Logic auto rifle and just rack it up. It's absurdly fun and addictive.
I still wish there was some way Bungie could provide some sort of mechanism somehow to gamers like myself who are not a small minority who, for reasons of timing or whatever else, can't/don't get into Raids and that sort of thing so we could have a shot at getting the weapons, armor, etc.
The puzzle itself was pretty cool. And that it took almost a week to solve and required a ton of man hours and participation for a lot of the community is impressive.
I even submitted some pictures and did some transcribing once the website was set up.
The reward though, would've been better received as a secret thing that just happened one day. That they had Bastion on the road map for next week and made no mention of Corridors of Time just led to wild speculation and overhype for everything from Raze Lighter to Gjallarhorn to Vex Mythoclast.
You'd think by now Bungie would know their audience.
I don't think people are right to be upset by it, but I get disappointment, especially considering the quest was going to come to everyone regardless of whether or not the puzzle was solved.
We got some cool lore, and I guess you could say we time traveled and got the weapon early, but in the future I'd like to see them keep something like this under wraps and especially make something this involved be worth it in the end.