I don't know when I'll get around to putting in more time with it, but I did play some Division yesterday morning while waiting on the Destiny update to drop.
Like Destiny, it's a better grind now following the patch. They upped the amount of PC you get from killing named enemies, plus added in daily/weekly things (basically bounties) that can reward PC. Yesterday, I got 10 for killing three yellow bars.
And of course the bosses now are guaranteed to drop exotics. So when the final mission is the daily, we're guaranteed about eight exotics (because from what I've heard, they only drop exotics). Takes more materials to craft stuff now, but at least there's a steady stream of exotics and PC dropping.
It's set up where you are rewarded and encouraged to be an utter shit. It's bad news when I see teams of rogue agents joining up and I see a lot of it. Never, ever go in there alone. It's more trouble than it's worth.
I've been stabbed in the back more times than I can count even when I've been somewhat of a heroic asset. The worst is when you got for the extract and just as you're starting to do it, blam, down you go and you lose everything.
I've done DZ one time with my brother, and I don't care to do it again. Only ran into one rogue, and I didn't have anything to lose, but it was enough to let me know that this PVP isn't for me. I have quite a bit of level 31 items, a nicely rolled Vector, and hover 128,000DPS (which I know doesn't translate into PVP damage). Nevertheless, I did zero damage to this guy despite hitting him with a couple hundred bullets.
Just the fact that you can melt level 31 yellow bars and do no damage to another player (doing 307 damage to guy, his health of course never moved) is just garbage. Nothing about it is fun.
My involvement with this game will continue to be running the daily missions, and hopping off.
I really enjoyed the game. I haven't really dove into the endgame as I should have and my gear is pretty under powered but every time I turn around I hear about a new glitch. Then with the major Incursion update wiping out some people's characters after playing I decided to take a break until things get sorted.
Now it's been reported and proven by multiple tests that any gear that adds bonus damage to elites is actually awarding the damage in reverse. So elites are actually dealing more damage. Added in with the fact that by most accounts the first Incursion simply isn't very fun and the endgame is in a weird place right now.
Returned to this today to finally check out the Underground expansion that dropped earlier this month, and I'm digging it. The Underground is more for me. A nice way to farm exotics and for better gear, without the frustration of doing the Dark Zone. In a way, I think Underground is largely Dark Zone for PVE. If you die, you have to start all the way over (like an old Nightfall), so there is some risk.
Need to get my gear score up though.
All in all, gotta say I had fun with it. I can see myself playing a good bit of this in place of Neverwinter until Rise of Iron comes out.
The Division has been out for almost six months, and what an incredible half year it’s been! Through regular game updates, a first expansion and weekly patches, we have put a lot of energy into constantly improving the game. While these efforts have allowed us to bring more gameplay variety, the overall experience has been affected by lingering issues that have accumulated since release.
With Update 1.4 in the works, it has become clear with your feedback and our own observations that our priority should now be on improving the core gameplay experience. For this reason, we have made several adjustments to our development schedule: Update 1.4 will be released in October independently from Survival, and will focus entirely on bug fixing, game balancing and other improvements. Survival, the second expansion that was initially planned for release with Update 1.4 is now postponed to a later date this year. The third expansion, Last Stand, will be released in early 2017. This new schedule will not only enable us to strengthen the core experience before adding new content, but also continuously improve it by allowing for more production time to ensure the quality of future updates as well.
Our focus for update 1.4 and beyond will be on the following:
Fixing bugs, including those listed in our Known Issues as well as many other ones Making loot drops more relevant to the player Enemy difficulty and time to kill Gear Sets and weapons balancing Solo player experience Dark Zone and PvP balancing Quality of life additions based on community suggestions (such as weapon skins no longer taking inventory space) This ongoing effort will begin with Update 1.4 where we will address some of the most pressing issues, such as bugs, loot and time to kill and set the foundations for future improvements such as PvP and Dark Zone. We will make sure to keep you informed of our progress in our weekly State of the Game, and share the complete overview of the changes to come in Update 1.4 in a Special Report livestream on September 13th.
We want to take this opportunity to thank you, our community, for being so openly passionate about the game. Our passion is what unites us and allows us to build a better game together! We remain committed to delivering the best experience possible, and will constantly be looking for your feedback as we shape the future of The Division.
Really sounds like this is a lot more like Diablo now. These changes sound great. Going to have to redownload it and take it for a spin, will report back with impressions on the new patch. Monk, you still have this game?
Last Edit: Oct 27, 2016 21:49:04 GMT -6 by Patriot
I'm definitely liking it. The World Tiers is a fantastic addition, much like Diablo's Torment level. I'm in Tier 3 right now, at 197 GS I believe. You have to be 199 to get into Tier 4, and that's the highest one and the HE and Set drops in that Tier will be at max 229 Gear.
Even with my crappy weapons, I'm not having a ton of problems killing elites. I did one of the Daily hard missions last night, and it went pretty smoothly. I love the addition of the Daily/Weekly assignments that award you a cache that's guaranteed to a have a HE drop in it.
I'm trying to get into Mad Max, which has been fun, but since hearing about this patch and redownloading it, I have to say that Mad Max may get pushed back again. I can see this staying beside Destiny now, as it finally feels like the game it should have been at launch. Gotta give props to Massive, they took all the feedback and hate and completely retooled the game and now it's a much better experience because of it even solo. Smart decision to delay work on the second and third expansions to basically re haul the game.
Patch 1.8 drops tomorrow, adds new free content and lot of changes:
New feature: West Side Pier
West Side Pier is a completely new area accessible for all agents where two new game modes take place: ‘Resistance’ and ‘Skirmish’. In the zones, the enemy factions are teaming up to take the fight to the Division agents. The West Side Pier map stretches over two named zones: Piers North and Piers South. A new safe house will be available named Camp Clinton. Camp Clinton will act as a new social hub, similar to the Terminal, for Update 1.8. West Side Pier features a new dynamic spawning system for enemies, new special assignments, and daily assignments. West Side Pier Commendations have been added. New feature: Skirmish
In Skirmish, two teams of four agents compete against each other to get the highest number of kills before the timer expires. Teams earn points each time a downed enemy agent is eliminated. Agents can start a Skirmish session from the Last Stand matchmaking gate in the Base of Operations or Camp Clinton. PvP rank (previously called Last Stand rank) cap has been increased from 40 to 99. Last Stand and Skirmish both contribute to this progression. New PvP rank rewards have been added, including Classified Caches. Skirmish Commendations have been added. New feature: Rogue 2.0
The Rogue system in the Dark Zone has been overhauled for Update 1.8. To go Rogue, the agent needs to toggle their Rogue status before being able to do any damage to friendly agents. Any member of their group can choose to also go Rogue or to leave the group. Manhunt levels and objectives have been added. Agents reaching Manhunt status will now have an objective to interact with, which will reward Manhunt Caches. Non-Rogue agents will see the general area of the Manhunt objective and will be rewarded for stopping the Manhunt agents. New feature: Optimization Station
Gear Optimization provides an all new way for agents to invest in their favorite gear and achieve the perfect min-maxed build for their playstyle. Agents can take any of their gear to the new Gear Optimization station and spend Division Tech and Credits to improve the quality of the item’s stats towards their cap. New feature: Resistance
The update introduces a new PvE game mode called ‘Resistance’ where factions are teaming up for the first time to fight against Division agents. Enemy NPCs continuously spawn in waves as the agents try to survive for as long as they can. This new PvE game mode takes place in three arenas in West Side Pier. Agents can start an event from the map or by walking to the arena locations located in West Side Pier and initializing the event from there. Resistance Commendations have been added. New feature: Underground changes
The old Directives have been removed and replaced by new ones that bring new gameplay options. Electro Tech – New electro-tech gives the player vastly reduced cool-down on skills, however a side effect of this experimental technology causes disruption to other electrical systems while a skill is activate. Adrenal Healing –Agents are granted a constant adrenaline boost, restoring their health, however the extra intake means less frequent use is available for all healing abilities. Kinetic Armor – Experimental new gear that increases Agents armor as they increase their movement speed. Armor protection is significantly reduced when static. Compensator – Experimental tech that gives all weapons extra stability when firing down the sights; however due to weight of this tech Agents have decreased ammo capacity. Shock Ammo - Specially designed magazines allow for permanent shock bullets, but with constant fire this can cause it to be unusable for a short time and potentially shock the Agent. The Underground will now have checkpoints. Hunters have been added to the Underground as a random spawn. When they show up, there will always be one more Hunter than there are agents present. Slain Hunters have a chance of dropping Exotics and Classified Gear Sets. The Rave Room from the End is NY mission has been added to the room rotation. New Directives panel added to the Tactical Operations Center. New quick launch options in the Tactical Operations Center for Daily and 3 Phase 5 Directive Operations. Underground Daily Operations and Weekly Assignment information added to the map. The Underground has been given weekly assignments, and will reward a Weekly Cache which contains an Exotic. Rewards have been increased overall in the Underground. New Underground Commendations have been added. New Patches have been added as commendation rewards. Added ability to fast travel to Daily Operations. Players are now able to match-make for customized operations and for daily operations. New Classified Gear:
The new Classified Gear Sets which will become available in upcoming Global Events are:
Global Event 3 ‘Strike’: Path of the Nomad D3-FNC Predator’s Mark Banshee’s Shadow Global Event 4 ‘Ambush’: AlphaBridge FireCrest Hunter’s Faith Tactician’s Authority. AlphaBridge Set Bonus (5 pieces): +25% Health Regen +10% Weapon Damage Set Bonus (6 pieces): Talent: Improved AlphaBridge Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing enemy agents or Veteran/Elite NPCs. The Signature Skills that is up on rotation when an enemy is killed is activated for 10 seconds when all Primary Stats are balanced between each other. These times are shortened depending on the difference in the ranges of your Primary Attributes. You can no longer activate Signature Skills or be affected by Ally Signature Skills. Banshee’s Shadow Set Bonus (5 pieces): +20% Looted Dark Zone Funds. +5% damage to target out of cover. Set Bonus (6 pieces): Talent: Improved Banshee: While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10 meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status are improved. While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent has. Rewards for killing a Manhunt status agent are improved. D3-FNC Set Bonus (5 pieces): +15% Protection from Elites +5% Ballistic Shield damage resilience Set Bonus (6 pieces): Talent: Improved FrontLine When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the agent receives is applied to the Ballistic Shield as healing. After receiving a damage threshold from receiving Physical or Exotic damage, the Ballistic Shield grants a buff to the agent and all group members within 15 meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the agent has. Physical Damage: Armor is increased by 30%. Exotic Damage: Weapon Damage is increased by 30%. FireCrest Set Bonus (5 pieces): +1 Incendiary Grenade Capacity +5% Flame Turret Range +20% Flame Turret Damage Set Bonus (6 pieces): Talent: Improved FireCrest Bullets have a 2% chance to cause an enemy to burn. Burning targets can cause a fiery explosion when killed by bullets once every 10 seconds. NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics. Hunter’s Faith Set Bonus (5 pieces): +20% Optimal Range +10% Headshot Damage Set Bonus (6 pieces): Talent: Hunter’s Precision Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the bonus damage. Path of the Nomad Set Bonus (5 pieces): +10% Health on Kill Talent: Improved Nomad’s Resolve Increases the amount of healing from Nomad’s Resolve. Nomad’s Resolve will now overheal. Set Bonus (6 pieces): Talent: Nomad’s Luck 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds after Path of the Nomad is triggered. Predator’s Mark Set Bonus (5 pieces): +10% Reload Speed +8% Assault Rifle Damage +8% SMG Damage Set Bonus (6 pieces): Talent: Improved Predator’s Mark Hitting 10 shots without switching targets now applies The Predator’s Mark which makes the target bleed for 50% of the damage already done by those bullets; The Predator’s Mark ignores the targets Bleed Resistance. The Damage over time to the target is increased by 15% for every 3000 Stamina and can critically hit the target. When at 9000 Stamina the damage over time bonus is increased by an additional 120% Tactician’s Authority Set Bonus (5 pieces): +5% Skill Haste +5% Skill Power Set Bonus (6 pieces): Talent: Improved Tactician’s Authority Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%. This chance is increased by 20% for every 3000 Electronics. New Exotic Weapons:
Four new Exotic weapons have been added to the game. The House (Submachine Gun) Special Talent: Card Counter One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the magazine is empty. Big Alejandro (Light Machine Gun) Special Talent: Cover Shooter Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting combat. Devil (Marksman Rifle) Special Talent: Fire Headshots increase stability by 30% for 15 seconds. Body shots increase headshot damage by 30% for 15 seconds. Set Bonus talent used together with Heel: The Devil’s Heel Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds. Bonuses from Fire and Fury are no longer lost when swapping between Fire and Fury. Weapon swap speed is increased by 50%. Heel (Marksman Rifle) Special Talent: Fury Hitting weak points increase weapon damage by 15% for 15 seconds. Hitting skill proxies increase critical hit damage by 30% for 15 seconds. Set Bonus Talent used together with Devil: The Devil’s Heel. See above. New additions to the Premium Vendor
Players can now obtain all new vanity items and collections by unlocking the Encrypted Cache Mark 2. The Premium Vendor NPC can now be found in Camp Clinton, as well as the Terminal. Gameplay
Adjusted PvP modifier to balance TTK with the new stamina improvements. Increased health point gain per stamina point to 30 (was 15). Increased grenade cooldown to 6 seconds (was 3). Critical Hit Chance is reduced by 50% when hip firing. Removed reticle when hip firing. Replaced all instances of the + Weapon Damage gear statistic with % Weapon Damage. This results in more consistent benefits for all weapons regardless of RPM. Fixed an issue where a grenade could become invisible if thrown exactly when going into a downed state. Deconstructing High End gear, High End weapons, Gear Set items, Classified Gear Sets, Exotic armor and weapons now has a chance to reward D-Tech. The turn speed for all agents has been increased slightly. Issues with the Hunter’s Faith 4-piece bonus damage not reaching higher amounts of stacks with high RPM weapons have been fixed. The Tactician’s Authority bonus will now proc for all damage dealt, including damage dealt by friendly turrets at a reduced rate. Fixed a bug where agents could fire faster than intended with any Bolt Action rifle. Fixed an issue where an agent would not receive a cache after completing an assignment if their inventory was full. Agents can now vote to kick group members. This functionality becomes available when a group has 3 or 4 members. When an agent joins a group via matchmaking that agent will be immune from being kicked out of the group for 3 minutes. Also, an agent whom joins a group via matchmaking can only be removed from the group if the agent is kicked by vote. UI
Added rarity colors to the inventory’s Appearance menu so that it matches the behavior in the rest of the UI. Fixed a UI bug where a .0 would be added to Firearms and DPS stats on weapons. Fixed several UI issues where text would overlap in certain languages. Fixed a UI issue where the HUD would still appear when in the Dark Zone even though the Auto-Hide option was turned on. Fixed a UI bug where it would seem as if an agent had the Fire Bullets consumable active even though it was not active. This issue would only appear if the consumable was used shortly before the agent entered the downed state. Fixed an issue where Smart Cover would overlap with the megamap. Weapon balance
Exotic weapons Warlord, Caduceus, Historian, Tenebrae, Damascus, Golden Rhino, Midas, Hungry Hog, Showstopper, Thompson M1928, and the Tommy Gun have had their damage slightly increased. Pakhan has had its damage slightly reduced and its spread decreased. The Medved has had its range increased and its spread slightly decreased. Weapons The damage of high RPM weapons have been decreased. The M4, MP5, and MP7 have had their damage decreased. Talents Adrenaline will now give the user a 2 second immunity to all status effects. Adept will now give a single stack of its buff which is refreshed if another skill is used while it’s active. It will no longer stack multiple times. Fixed instances where Rapid would stop working. Fixed an issue where Battle Buddy would apply twice to an agent after they’ve been revived by a Support Station. Fixed an issue where the Pakhan would lose its stacks upon switching weapons with the Lone Star 4 piece bonus active. Skills
Support Station Fixed a bug where the Support Station skill would still remain on the ground and the skill become unavailable when the agent using the skill move more than 100 meters away from it. Fixed an issue where the Support Station buffs would stay even if the station was disrupted. Fixed an issue where the Support Station healing rate would be inconsistent. Turret The PvP modifier for all turrets have been decreased to 35%. Sticky Bomb Removed Sticky Bomb detonation delay (was 1.2 seconds). First Aid Removed ability to activate First Aid while firing. Survivor Link Updated the Survivor Link tooltip to clarify that the agent’s group members are the ones that receive the emergency health boost. Recovery Link The Recovery Link auto revive will now deplete the Tactician’s Authority bonus. Pulse Agents will now be able to use Pulse when the cooldown is over even if the skill is already active. Commendations / Patches
The Pacifist commendation will no longer be rewarded after a completed PvE Survival session. Fixed an issue where the Outbreak shirt and the Cave Dweller patch would not blend well if the agent had the Banshee or Baseball jacket equipped. Fixed an issue where Commendations with conditions as well as a patch reward would sometimes display incorrectly. Fixed an issue where patches would cause flickering if wearing the Padded Cardigan – Black shirt or Hunting Vest - Brown with a female character. The Commendations Highest Value Target and Targeted Agent will no longer reward the same patch as Face Time. Last Stand Revival will now reward the correct patch. Fixed a bug where progress for the No Retreat and No Surrender commendations would be given even though the agents had been killed in action. Fixed a bug where the Sewer Slayer commendation would not always update upon killing a named enemy. Fixed a bug that would allow the One Man’s Trash commendation to progress by resupplying. Fixed a bug that would allow the player to bypass the Agent with a Shotgun commendation requirements. Gear Sets
Tactician’s Authority Set Bonus (4 pieces): "Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed skills hit enemies with adds 0.2% bonus skill power. Skill power bonus max is 30%. Bonus is consumed on skill use." D3-FNC Set Bonus (4 pieces): When used, your Ballistic Shield has no skill mod active. It will no longer remove Critical Chance from your weapon. SMGs can be equipped. Ballistic Shield health is increased by 57% for every 3000 stamina.
Hunter’s Faith Set Bonus (4 pieces): "Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more damage. The damage bonus is increased by 4% for every 2000 3000 Firearms. The bonus damage is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds. Classified Gear Sets
Striker’s Battlegear Set Bonus (6 pieces) Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is further increased by 0.05% for every 3000 stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is reduced by 2 stacks every second. Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second. Reclaimer Set Bonus (6 pieces): Support station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This chance is increased by 20% for every 3000 Electronics. Added a PvP modifier to the D3-FNC set, causing it to require more damage done to proc in PvP. Fixed an issue with Classified Gear where comparing Loadouts would sometimes not show a difference in stats. Fixed an issue where the DeadEye 6-piece talent would not activate after killing an agent or an NPC when using the Historian. Fixed a bug where the Classified Reclaimer gear set’s “Support Station Revive Time” was set to 0. Fixed a bug where the Predator’s Mark’s bleed would not always be applied to the target. Fixed a bug where the Pakhan magazine stack is lost when the Meticulous talent procs. Fixed an issue where set bonuses for unreleased Classified Gear Sets could be seen at the Recalibration Station. Fixed a potential exploit where agents could use the Banshee’s Shadow Gear Set to replenish ammunition anywhere in the Dark Zone. The wording on the D3-FNC 6-piece bonus has been clarified. Global Event
Added support for future Global Events. Outbreak global event masks are now rewarded by completing Outbreak specific commendations when the event is active. Changed a tool tip to reflect that Global Event weapon skins and vanity sets can only be obtained through leaderboards. Fixed a bug that would cause wildlife to explode during the Strike global event. Fixed various UI issues. Fixed various localization issues. Missions / HVTs
Joe Ferro is now invulnerable while locked inside the glass room. Fixed a bug where enemies would not spawn during an HVT contract after joining another agent’s session. Fixed an issue where completing Napalm Production Site on Legendary difficulty would not count towards Global Event missions. Fixed an issue in Warrengate power plant where the boss wave’s medics would not deploy their support station under certain circumstances. Incursions
Fixed an instance where the agents could abuse a certain room to gain an unfair advantage during the final fight of Stolen Signal. Dark Zone
Increased base Rogue timer from 19 seconds to 90 seconds. Fixed an issue causing a downed group member not having their manhunt status cleared while in a downed state. Fixed “Group gone rogue” notification being displayed to solo players upon reconnecting to the game while having rogue or manhunt status. Survival
Fixed a bug where the Store menu would be available in Survival. Fixed an issue where completing a daily Survival assignment would not give a notification. Underground
Fixed a bug where an Underground mission could lead to a dead end. Fixed an issue where the final boss in the Underground could be farmed repeatedly. Fixed a bug where the final objective would not update after killing the final boss. Agents will no longer be trapped in the Underground if the team leader leaves the group directly after opening the last door. Fixed an issue where frame rates would drop significantly in a certain room. Fixed not being able to vault over certain props from both directions. Fixed not being able to take cover in certain locations. Fixed a bug that would allow the agent to exit the playable area. Fixed various locations where it was possible for the player to get stuck. Removed an invisible wall. Fixed a break in the floor which would prevent the agent from progressing. Updated hints to correspond with the revamped Underground. Made a number of adjustments related to the placement of props. Fixed some weird doors. Fixed various UI Issues. Last Stand
Last Stand rank has been renamed to PvP rank. Cypher key fragments are now obtainable from Last Stand caches. Fixed an issue where an agent would be given a 30 second death penalty in Last Stand after previously dying as a Rogue in the Dark Zone. Fixed an issue where an agent would be a given a 30 second death penalty in Last Stand after previously dying in Survival. Fixed an issue where an agent could get stuck on the Last Stand matchmaking screen. Fixed an issue where an agent sometimes would not see the respawn menu after dying. Fixed an issue where the player would receive a prompt to enter a Last Stand match if the group had previously closed the game during a Last Stand match. Loadouts
Switching between Loadouts using key bindings will now give a warning message if the current Loadout isn’t saved. Added new Loadout name options. Premium Vendor
Fixed a bug where an item in the Premium Vendor would not have a tool tip. Fixed a bug where the glimmer effect on rare vanity items would not disappear in the vanity items menu. Fixed a bug where an Encrypted Cache could automatically be opened when the agent purchased a Cypher Key. Fixed an issue where a second Premium Vendor could appear after an agent purchased an Encrypted Cache. Fixed an issue where the agent would be stuck on the cache opening screen if kicked from the group while opening an Encrypted Cache. Fixed an issue with Encrypted Caches where the preview button still worked even though it was not present on the UI. Fixed various UI issues. Fixed various animation issues. Fixed an issue where the Premium Vendor would briefly disappear upon purchasing an encrypted cache. World
Fixed a cover location in the Dark Zone which would show agents as out of bounds. Fixed an issue with the “The Armory” landmark in the Dark Zone where sometimes an agent would not receive a reward for clearing the landmark, and it would continue to display as active. Fixed an issue where agents could not pick up an Echo in Chelsea. Fixed an issue where agents could get stuck between the Recalibration Station and Optimization Station at the Base of Operations. PC Specific
Fixed an issue on PC where sorting items by name would not always display the items in correct alphabetical order. Fixed an issue where the DirectX 12 renderer would not work on certain graphics cards. Agents can now use the /join command to join a group of agents in an Open Group. Other
Fixed an issue where the Green Cadet Cap and the White Cadet Cap looked identical. Made an improvement to the shooting range in the Base of Operations in order to enable agents to test some of the new gear talents which require that the agent is in combat. Decreased opacity of loot pillars while in combat. Fixed an issue where using the Historian against a shooting range target would not generate explosion particles. Fixed a bug in the Dark Zone where an agent’s Global Event mask would overlap with the regular gear mask. Fixed an animation issue tied to using emotes after jumping from an object.